Registration
Structure
id: Unique channel ID.
name: Channel name.
public: Values (1 or 0), if 1, the channel is public and thus can be joined by any player.
script: Lua script file name & location (base directory is data/chatchannels/scripts).
Example
<channel id="10" name="New Channel" public="1" script="new_channel_script.lua" />
Last updated
Was this helpful?