Registration

Structure

  • id: Unique channel ID.

  • name: Channel name.

  • public: Values (1 or 0), if 1, the channel is public and thus can be joined by any player.

  • script: Lua script file name & location (base directory is data/chatchannels/scripts).

Example

<channel id="10" name="New Channel" public="1" script="new_channel_script.lua" />

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