# Registration

### Structure

* **type**: Event type
* > login
  >
  > logout
  >
  > think
  >
  > preparedeath
  >
  > death
  >
  > kill
  >
  > advance
  >
  > healthchange
  >
  > manachange
  >
  > textedit
  >
  > modalwindow
  >
  > extendedopcode
* **name**: Unique identifier for the event
* **script**: Lua script file name & location (base directory is data/creaturescripts/scripts/)

### Examples

```markup
<!-- Register a new login event, referred to as "custom login" -->
<event type="login" name="custom login" script="custom_login.lua" />

<!-- Register a new preparedeath event, referred to as "custom preparedeath" -->
<event type="preparedeath" name="custom preparedeath" script="custom_preparedeath.lua" />

<!-- Register a new kill event, referred to as "custom kill" -->
<event type="kill" name="custom kill" script="custom_kill.lua" />
```

### Notes

When registering a new event that is **not** a login/logout event, the event must be registered to a creature in order for the script to execute, this is done by using `creature:registerEvent(name)`, where `name` is the event name provided in creaturescripts.xml. If the event is intended to be registered to a player immediately, the event should be registered in `login.lua` located in `data/creaturescripts/scripts/login.lua` where the rest of the `player:registerEvent(name)` methods are.
