Revscriptsys
Script Structure
Constructor:
MoveEvent()
Events:
onEquip(player, item, slot)
onDeEquip(player, item, slot)
onStepIn(creature, item, position, fromPosition)
onStepOut(creature, item, position, fromPosition)
onAddItem(moveitem, tileitem, pos)
onRemoveItem(moveitem, tileitem, pos)
Methods:
register(): Finalizes the definition of the move event and registers it.
type(eventType):
eventType: Equivalent to the
event
tag in XML.level(reqLevel):
reqLevel: Equivalent to the
level
tag in XML.magicLevel(reqMagLevel):
reqMagLevel: Equivalent to the
maglevel
tag in XML.aid(actionIds):
actionIds: List of action ids, equivalent to the
aid
tag in XML, but with multiple AIDs in 1 method (if needed)uid(uniqueIds):
uniqueIds: List of unique ids, equivalent to the
uid
tag in XML, but with multiple UIDs in 1 method (if needed)slot(slotType):
slotType: Equivalent to the
slot
tag in XML.CONST_SLOT_HEAD
CONST_SLOT_NECKLACE
CONST_SLOT_BACKPACK
CONST_SLOT_ARMOR
CONST_SLOT_RIGHT
CONST_SLOT_LEFT
CONST_SLOT_LEGS
CONST_SLOT_FEET
CONST_SLOT_AMMO
CONST_SLOT_RING
vocation(vocName[, showInDescription[, lastVoc]])
vocName: Vocation name, equivalent to the
vocation
tag in XML.showInDescription [Optional]: Boolean value to determine if the vocation will show in the item description.
Default: false
lastVoc [Optional]: Boolean value to fix the vocation string with, should be true when adding the last vocation to the item.
Default: false
position(positions):
positions: List of positions where the move event will be executed.
premium(reqPremium):
reqPremium: Equivalent to the
premium
tag in XML.
Examples
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